Patch Notes

Punch Upon a Time Post-Launch Roadmap

Confirmed seasons, new content, and the full launch window timeline.

Last updated:

Supersaurus has confirmed three post-launch seasons of new content for Punch Upon a Time, starting approximately three months after the full release. This page tracks every confirmed addition: new characters, new modes, new Pocket Items, and new cosmetic tracks. The roadmap is updated every time the studio makes an official announcement.

Launch window

  • Full release: TBA. The studio has not announced a final date. Wishlist the game on Steam to receive a notification when the launch window opens.
  • Season 1: ~3 months after full release. Two new characters, three new modes, four new Pocket Items, and a cosmetic battle pass (free track only).
  • Season 2: ~6 months after full release. Two new characters, two new modes, six new Pocket Items, and a new squad-galleon skin track.
  • Season 3: ~9 months after full release. Two new characters, two new modes, and a competitive ranked ladder.

Confirmed additions

Characters

  • Confirmed Season 1: Two fairy-tale legends. Names and kits will be revealed two weeks before the season launches.
  • Confirmed Season 2: Two more fairy-tale legends. Names and kits are TBA.
  • Confirmed Season 3: Two more fairy-tale legends. Names and kits are TBA.

Modes

  • Confirmed Season 1: Three new modes. Two objective modes and one reflex mode. Final mode names will be revealed with the patch notes.
  • Confirmed Season 2: Two new modes. One king-of-the-hill mode and one elimination mode.
  • Confirmed Season 3: Two new modes. Final mode types are TBA.

Pocket Items

  • Confirmed Season 1: Four new items. One defensive, two offensive, one utility.
  • Confirmed Season 2: Six new items. Two per category.
  • Confirmed Season 3: TBA.

Unconfirmed but rumoured

  • A spectator mode for tournament organisers.
  • A custom-lobby tournament system with bracket support.
  • Cross-progression between Steam and Steam Deck (already supported via Steam Cloud).

How to stay updated

The studio announces roadmap updates through:

The wiki team logs every roadmap update on the Latest Patch page within 24 hours of the studio announcement.

Season 1 detail window

The studio has narrowed down the Season 1 window further than the public roadmap. The two new Season 1 characters will be fairy-tale legends rather than original Supersaurus creations, to match the launch roster’s tone. Of the three new modes, the two objective modes are heavy-rework versions of King-of-the-Hill and Capture the Flag prototypes that the studio has been playtesting internally for the last two years. The reflex mode is the first non-round-based mode in the game: a single-elimination bracket in which 12 pilots enter and only the last surviving squad leaves.

The four new Pocket Items are split with a defensive flagship item (rumoured to be a Mirror Shield rework), two offensive items aimed at Sumo and Basketball, and one utility item tied to the new reflex mode. The cosmetic battle pass launches with a free track that grants one squad-galleon skin per tier, plus an optional paid track with character alts for Merlin, Sleeping Beauty, Frog Prince, and Little Red.

Season 2 and Season 3 details

Season 2 adds a new squad-galleon skin track that ties cosmetics to the season’s main character. The studio has confirmed that the two Season 2 characters will be a fairy-tale support and a fighter, both designed to fill gaps in the current roster. Pocket Item pools grow from 40+ to 50+ with the six new additions.

Season 3 is the lighter of the three windows by design. It focuses on the ranked ladder more than on content, so the wiki has logged only one confirmed mode and the two characters. The ranked ladder will be skill-based, support 3v3 formats, and reset every season. Ranks below Diamond grant profile badges; Diamond and above grant exclusive cosmetic rewards.

Open community questions for the studio

  • Will seasonal Pocket Item pools be permanent or rotating after Season 3?
  • Will the ranked ladder support custom arena maps at launch or only after Season 4?
  • Will post-launch seasons add new sky galleon ship classes, or only skins?
  • Will the demo queue stay open during early access, or close when the full game launches?

The wiki will update these answers as the studio publishes responses on Steam News or in the next roadmap refresh.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

When is the full release?

The studio has not announced a final date. Wishlist the game on Steam to receive a launch notification.

Will seasons be free?

Yes — every season's characters, modes, and items are free. Cosmetic battle passes have a free track and an optional paid track.

Will the demo carry over to the full game?

The studio has confirmed Pocket Item unlocks and tutorial progression will carry over. Custom-lobby settings do not transfer.

When will new characters be revealed?

Names and kits are revealed two weeks before the season launches, with full kit trailers one week before and demo access the day of launch.

Will Pocket Item Roulette return after launch?

Yes — Pocket Item Roulette is on the Season 1 schedule as a permanent ranked-ladder mode, replacing the weekend event version that currently runs in the demo.